Dense text embeds were replaced with rendered dashboards designed for fast scanning on desktop and mobile Discord.
VALORANT now renders overview, match history, round timeline, personal economy, duel matrix, trends, and review-plan pages from official completed-match data.
Match reviews use real map layouts, numbered kill/death positions, player-card or map banners, agent portraits, and finishing-weapon art loaded from a bounded public artwork cache.
Round cards now resolve primary weapons and shields with current artwork and store metadata, then show damage received, damage differential, and recorded head/body/leg hits.
The dashboard never estimates hidden MMR or ELO; every displayed metric is derived from a documented match field or clearly labelled aggregate.
Minecraft PvP and inventory use cached in-game item sprites, remove unsupported display glyphs, preserve full-health golden apples, and acknowledge Discord before image rendering, audio, or reward writes.
PvP completion no longer shadows discord.py's internal view refresh method; leaderboard wins are migrated to an atomic counter and final-move rewards are protected from duplicate clicks.
Fun commands share a consistent rendered-card system while preserving replay, scoring, elimination, and live-vote controls.